Friday 5 April 2013

Week 8


·         Look for the IT future trends in any ONE of the application domains discussed earlier.
·         What is your view on the future trend described in no. 1?

While all areas of ICT are contributing to the overall goal, the main focus is currently in the area of Smart Environments and Ambient Intelligence although the activities are not limited to them. These technologies are becoming a key dimension of the emerging information and knowledge society, because new generations of industrial digital products and services are clearly shifted towards the vision of a comprehensive smart computing environment. Another important dimension is the use and combination of these technologies with a variety of application domains, for example work, home, leisure, entertainment, education, health care, social engagement and responsible citizenship.
Education lies at a peculiar crossroad in society.

Fundamental Trends in Content

1) The Newspapers are dying…

2) Mass media is going micro (Hulu + blogs + twitter)

3) Characteristics of the old model of learning (top-down banking model, one way, based in classroom, only for elites)


Where is education heading to? What is the direction of the changes? How will the process of learning look like in a year, in five years, or even in ten years’ time?
We can differentiate several areas related to education, where changes are taking place at the moment:

1.  Dashingly developing technologies create opportunities to access information and educational content that were not available before. Mobile Learning, Cloud Based Learning, Online Learning, Open-Source Learning are only some of the solutions that make the learning process leave the classroom and enable students to experience it at any time and place.  
2.  Changes taking place in student-teacher relations are a natural consequence of the new technologies development and the fact that knowledge is much more accessible at the moment.
3.  Today’s students are „digital natives” – it is a generation for which computers, tablets and smartphones connected to the Internet are tools used for social communication, designing one’s own identity, for play as well as for work. Our job is to bring that environment into education – Game Based Learning, Visual Search and Learning, Thinking 3D, Augmented Reality, Gesture Based Learning create limitless possibilities.  
  
According to my point of view, a number of the above mentioned trends have their roots in solutions discovered some time ago, for which the market was not ready several decades ago. Fast development of technology enables their implementation right now. It is a very trendy concept that is often recalled by the education experts, politicians or educators as the base of 21st century education. But when we look back in history we’ll see that extensive work on individualizing the learning process took place in the early years of the 20th century too. But it took time for exposure.

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